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Brushed

A 2.5D Metroidvania

Overview

  • Engine Used: Unity

  • Date of production: 2016

  • Duration: 5 month

  • Group Project

  • Role played: Designer and Programmer

  • Genre: Metroidvania​


Brushed is a 2.5D Metroidvania Puzzle Platformer wherein the player has to alter the environment using colors in order to unlock hidden areas and restore all the colors back to the world which were stolen by the evil Queen Hera.

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Steam Store link.

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Intentions:

Our aim was to implement mechanics around color and hence we decided to go with color changing bullets which interact with the environment in different ways. We aimed to give the game such a feel that the player would get lost in its massive environment. 3 big worlds, all differently themed were designed for Brushed.

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Achievables:

One of the things as a programmer a I wanted to implement was to give the player a feel of randomness via random generation of objects.

Also, I had to implement a level analyzer script which would analyze the level before it loads and further let the player interact with the environment in many different ways. And a random mushroom generator was also put in the project, which would act like the breadcrumbs and glow whenever the player would walk over it so they could retrace their steps and know what all areas they have been through.

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Learning Outcomes:

I learned quite a lot of stuff during this project. Being the first big Unity project to work on, I learned Unity and improved a lot on my game-play programming skills. Character coding and interaction with environment was one of the fun things I learned. Also, how to analyze a level and randomize the small aspects of a level was something that made me realize how so many of the games implement them.

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