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CONTACT

Let us work together. Feel free to drop me an email.

Spoken Languages: English, Hindi.
Pune, India

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anulagarwal12@gmail.com

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Tel: +91 99091 66333

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Anul Agarwal

Hypercasual game designer/developer

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Block Blast 3D

(Unity, Android & IOS)

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Unlock Me
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(Unity, Android & IOS)

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Cart Collect
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Cart runner game

(Unity, Android & IOS)

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Clean It!

ASMR Satisfying game

(Unity, Android & IOS)

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DragZag

Hypercasual Ball control game

(Unity, Android & IOS)

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The Fall

A puzzle aiming game.

(Unity, Windows, Android)

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Backyard Wars

A digital Tabletop-RPG.

(Unity, Windows)

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Brushed

A Metroidvania exploration game.

(Unity, Windows)

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Cue: Task Reminder

A task reminder android app.

(Android Studio, Android)

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Snow Race 3D

Stacking Runner
(Unity, Android & IOS)

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Fun Fall!
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Physcis runner game

(Unity, Android & IOS)

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Spin It!

Hypercasual ball control game

(Unity, Android & IOS)

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Swingerr Dark

Hypercasual swinging game

(Unity, Android & IOS)

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PAC-MAN

Re-branding the mobile app 

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Raise The Alarm

Crowd simulation based serious game.

(Unity, Android)

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Buff Chicken

Claymated game on bullying.

(Visionaire, Windows/Android)

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Outhold

A resource management game.

(Unity, Windows)

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Travemo

Language to emoji translator.

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Type Master 3D

Typing Runner
(Unity, Android & IOS)

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Cube Trail
(WIP)

Cube runner game

(Unity, Android & IOS)

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Pinball!
(WIP)

Hypercasual pinabll (Unity, Android & IOS)

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Swingerr

Hypercasual swinging game

(Unity, Android & IOS)

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Tower Conquest

Data-analysis & improving features

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Pizza Go Vroom

A 3D toon styled racing game for kids.

(Unity, Android)

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Nile Difae

An egyptian themed tower defense game.

(Stencyl, Windows)

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Aura The Explorer

A space exploration game. (Unity, Windows)

About

  • I have been working in the mobile games industry for around 2 years now, started off working in F2P games - PAC-MAN & Tower Conquest and eventually started designing and developing (In Unity) my own hypercasual concepts
     

  • I am currently working as a Business Developer at TapNation - A hypercasual publisher based in France where my role is to collaborate with studios, analyse their prototypes, give them early design feedback and also coach them about the Hypercasual industry. After seeing so many prototypes and seeing their performance, I have a good understanding of what works and what does not.
     

  • Alongside this, I am working with another developer/artist on Hypercasual games to come up with a HIT prototype - Around 2 concepts every month is what I aim for.
     

  • I understand the HC Industry very well, I like to take ownership and responsibility of my own designs & while working with publishers, I like to deliver on time.
     

  • I can prototype concepts quickly in Unity and test the core mechanics easily. Due to my technical skills being limited, I target concepts that are achievable by me. 

PROFESSIONAL 
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